I’ve run long campaigns before but I’ve never really returned to characters in the way we did for this game. Everyone, myself and the players included, loved the characters and the setting of the Headmaster Ritual.
Our team of intrepid occult investigators solve all the problems before them with the absolute minimum of casualties and complications.Show notes “Episode 049 – FATE: The Beaten Generation, Part 5”
There’s a big f’ing spider, the players default to the perpetual plan A, and Ithaca. Always. Lies.
Events. Repeat. Events repeat. Emilyn talks to Barrymore, Rudy talks to Tom Finn, and Martin meets the love of his life.Show notes “Episode 047 – FATE: The Beaten Generation, Part 3”
Jenny, Rudy, and Martin (and Ithaca) attend a music festival on Summerisle, meet some old friends, and shoot a bear.Show notes “Episode 046 – FATE: The Beaten Generation, Part 2”
Jenny, Rudy, and Martin (and another old friend) meet up again in a tavern on Summerisle, on the evening of a very strange music festival.Show notes “Episode 045 – FATE: The Beaten Generation, Part 1”
Chris, Gino, and I got together last night to have a brief, awkward discussion of our FATE Accelerated game.Show notes “BONUS: The Headmaster Ritual Recap”
The Prince of Providence was our game of organized crime and vampirism set in Providence, RI in 1979. These are some of my notes and ideas that inspired and informed the writing of this game (from the GM side). You’d get more out of this article if you listened to this game first.Continue reading “GM Notes: The Prince of Providence (FATE/Vampire)”
This episode ended up being a real hammer to the balls.
Well I can’t breathe, I can’t swallow
Take me down to the hospital